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March 31st 2001
KillerBees won all the three categories for the fourth time in the history of Jrobots. This game is going to be very tedious :)

This time the simulator ran in real time and we can see some changes in the results because Jrobots is a machine dependent simulation :(
These results are nearest to the real experience than the ones of the previous challenges, so the next tournament is set to real time speed, too.

One of the greatest differences in the results is the fail of Fish. It appeared for the first time in one of the challenges of the last year (November 2000). It was a promising robot and for the first time in Jrobots history it was going to win all the three categories, but in the last weeks of the challenge the author made some changes to the robot and performances fell down. This was caused by a some kind of bug that appears when the simulator runs at low speed. This is the reason why this month Fish didn't reach the requested limit to remain in the arena, but it's not a problem because BingleFish (the author of Fish) is also co-author of KillerBees, the best bot ever written for Jrobots. Its results were improved by the real time speed of the simulator and now it's more difficult than before to beat it. Yes, it's a hard life :)

In the last week some new robots were uploaded. They didn't reach the limit necessary to validate their results, but the next challenge is near and soon they'll show all their value (if they have any).

The robots fought a total amount of 4766 battles.
To see the results read the Challenges page.

Here is an abstract:
Single WinnerKillerBeesby MontyFish93.53%
Double WinnerKillerBeesby MontyFish94.31%
Team WinnerKillerBeesby MontyFish75.90%

Now you can upload your robots to win the April 2001 Jrobots Challenge aka KillerBees Forever 2 - The Revenge. The only way to get better performances is to have got new ideas. This is a very difficult task, especially for new authors. Good work to all the players!


March 23rd 2001
Recently the server where the Jrobots challenges run had some problems and the results of the last week were lost. Since this challenge runs at real time speed (while older challenges run 4 times faster), the number of matches is quite low. These are the reasons why I decided to add a week to the March 2001 Jrobots Challenge. The final results will be published on March 31st.


March 7th 2001
The March 2001 Jrobots Challenge shows interesting results: the choice to slow down the simulation was a good one and a lot of wise people asked that for a long time.

On the JerkFighters side (the DirectX physical version of Jrobots) there are good news. The first sources of the game are released. Until now there is only some code that links the game to the 3D libraries. If you are an amateur game programmer, I think that those files and the development of JerkFighters could be of interest for you. If you are only a player, it's too early to download something.


March 3rd 2001
The March 2001 Jrobots Challenge starts now. This challenge is also known as KillerBees Forever!
Remember that you can send your robots even in the course of the challenge, so you're not too late. The latest robots are stored in the file jjrobots_challengers.zip. You can download it to test off-line the behaviour of your robot against the other challengers.
To read the results in real-time simply visit the Battle Applet page

Important Warning: The matches of this challenge run in real time speed, no more at 4 times the normal rate. I made this choice to increase the thinking time of robots and favour the smartest ones. I think we're going to see changes in the final results. Unfortunately, this causes malfunctions in robots tuned for the x4 speed. Sorry!

Good luck to all the players!
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